I’m Aleksandr Klochkov, a Computer
Science graduate from the University of South Florida with a strong foundation
in game development. I specialize in gameplay systems, real-time
rendering, and building immersive, visually compelling experiences. With professional
experience working in C++ and modern game engines, I enjoy solving complex
technical challenges and collaborating across disciplines to bring interactive worlds to life
Software Engineer, User Behavior
Analytics
Designed and implemented a User Session Behavior Analytics system using 12+ months of USF student
authentication data to model baseline login behavior, detect anomalies, simulate system load, and
strengthen security monitoring.
Built a secure data mining and pattern analysis pipeline to process authentication events, process
invocations, and file access sequences, ranking behaviors and forecasting rolling session patterns to
improve capacity planning and intrusion detection.
Developed a real-time predictive analytics engine that continuously forecasts user activity during
live logins, dynamically updating as processes and files are accessed to flag abnormal behavior, detect
potential security breaches, and anticipate resource demand fluctuations.
C++ Software Engineer, Royal
Quest Online
Developed and maintained C++ server and client gameplay features, enhancing both new functionality
and existing legacy systems.
Implemented game security solutions including anti-cheat mechanisms, packet validation, and
server-side protections to safeguard against exploits.
Refactored and modernized legacy C++ modules, improving maintainability, scalability, and compliance
with current coding standards.
Integrated applications with external APIs and SQL databases, enabling seamless data exchange and
extended functionality.
Graphics Engineer, Hot Wheels:
Infinite Loop
Developed custom HLSL shaders and texture pipelines, including asphalt rendering technology and
a custom shader for the iconic plastic orange roads, to preserve visual fidelity and preserve brand
identity.
Architected scalable asset management and modular customization systems to support seamless
integration of new cosmetic items, maintain compatibility with legacy player inventories, and drive a
24% increase in engagement with cosmetic features.
Collaborated with art and animation teams to optimize rendering workflows and cosmetic pipelines,
ensuring cross-platform performance optimization and consistent player experience.
University of South Florida
Computer
Science
Upper division GPA 4.0