I’m Aleksandr Klochkov, a game developer and technical lead focused on gameplay systems, real-time graphics and VR. I founded Arroyo Interactive, a mobile studio with four shipped Unity titles, after working professionally in C++ on a live MMORPG and in Unity on a Mattel racing game with 5M+ installs. B.S. in Computer Science, Cum Laude, from the University of South Florida. Based in Tampa, FL and open to remote or relocation.

Experience

Arroyo Interactive LLC

Lead Game Developer & Founder · Apr 2026 – Present

Mobile game studio, 4 shipped titles · Unity (C#, URP), Android, iOS

  • Launched Soviet Hood Hustle: USSR Grind in May 2026, published by Take Top Entertainment: 110K+ installs and 4.7 stars from 6K+ reviews in under 5 months.
  • Won the RuStore Mobile Game Factory 2026 accelerator after out-earning the other participants threefold, which secured the publishing contract.
  • Designed and coded the C# gameplay systems: data-driven idle economy, offline earnings, upgrade curves, quests and JSON saves; integrated ad mediation, Play Billing IAP and Firebase Remote Config for weekly LiveOps.
  • Wrote the URP shaders and VFX (HLSL, Shader Graph) and reached a stable 60 FPS on low-end devices through Unity Profiler and Frame Debugger passes and texture atlasing.
  • Lead a 5+ person team on a shared Unity framework (Zenject DI, ScriptableObjects, Addressables, UniTask, GitHub Actions CI) that also shipped Drift Dash, Hexa Bees and Checkers in Moscow.

University of South Florida (for Microsoft)

Software Developer · Sep 2025 – Dec 2025

AuthAnalytics, predictive authentication analytics · 4-person team · Microsoft Azure, React, Node.js

  • Developed an ML pipeline (LLM labeling, Random Forest, LSTM) that predicts a user’s next application; deployed at USF.
  • Primary developer of the Azure event ingestion and ETL, a synthetic-user generator and the React/Node.js dashboard.

Lesta Studio

C++ Software Engineer · May 2025 – Sep 2025

Royal Quest Online, live MMORPG on PC (Steam) · C++, SQL · Full-time

  • Developed new and maintained legacy server- and client-side C++ gameplay features in a codebase live since 2012.
  • Implemented server-authoritative packet validation (range, rate, state checks) to close speed-hack and item-dupe exploits.
  • Refactored legacy modules toward modern C++ (RAII, smart pointers); wired in SQL persistence and third-party APIs.

JoyCraft Games (for Mattel)

Graphics Engineer · May 2019 – Aug 2020

Hot Wheels: Infinite Loop, mobile racing game · Unity, iOS & Android · 5M+ Google Play installs

  • Wrote custom Unity HLSL shaders and texture pipelines, including the asphalt rendering and the orange plastic track shader.
  • Built modular cosmetics on a legacy inventory with the art and animation teams; cosmetics engagement rose 24%.

University of South Florida

B.S. Computer Science, Cum Laude · Aug 2022 – Dec 2025

Tampa, FL

Skills

Languages

C#, C++, Python, HLSL, SQL. English (professional), Russian (native).

Unity & Graphics

URP (ScriptableRendererFeature, Shader Graph, VFX Graph), Addressables, ScriptableObjects. Unreal: basic Blueprints.

Optimization

Unity Profiler, Frame Debugger, draw-call batching, texture atlasing, IL2CPP stripping, GC and memory reduction.

Platforms & VR

Android, iOS, PC (Steam). Standalone VR on Pico 4 with OpenXR and the XR Interaction Toolkit.

Gameplay & LiveOps

Gameplay programming, economy and progression, C++ client-server MMO, Firebase, ads and IAP.

Workflow

SOLID, design patterns, Zenject DI, UniTask, Azure, Git, GitHub Actions CI/CD, Agile/Scrum, code review.