I’m Aleksandr Klochkov, a game developer
and technical lead focused on gameplay systems, real-time graphics and
VR. I founded Arroyo Interactive, a mobile studio with four shipped Unity
titles, after working professionally in C++ on a live MMORPG and in Unity
on a Mattel racing game with 5M+ installs. B.S. in Computer Science, Cum Laude, from the University of
South Florida. Based in Tampa, FL and open to remote or relocation.
C#, C++, Python, HLSL, SQL. English (professional), Russian (native).
URP (ScriptableRendererFeature, Shader Graph, VFX Graph), Addressables, ScriptableObjects. Unreal: basic Blueprints.
Unity Profiler, Frame Debugger, draw-call batching, texture atlasing, IL2CPP stripping, GC and memory reduction.
Android, iOS, PC (Steam). Standalone VR on Pico 4 with OpenXR and the XR Interaction Toolkit.
Gameplay programming, economy and progression, C++ client-server MMO, Firebase, ads and IAP.
SOLID, design patterns, Zenject DI, UniTask, Azure, Git, GitHub Actions CI/CD, Agile/Scrum, code review.