Orange Plastic Track
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- The brief: The signature track had to read as glossy molded plastic on a phone
GPU, in every color the sets come in.
- The shader: A custom surface shader combining a specular texture, a baked shadow
mask in the alpha channel, translucency and an environment-map reflection.
- Variants: One material family, tuned per color: orange, blue, dark and border
pieces, with shininess and reflection set per variant.
Asphalt Rendering
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- Strip texture: One cross-section texture carries the asphalt, the gravel shoulder
and the grass edge, tiled along spline-built road meshes.
- Wear that survives mobile budgets: Cracks, patches and tire polish live in the
base texture, so the road stays detailed without extra passes.
- Markings as layers: Lane lines and arrows sit on top of the surface, which keeps
them crisp and easy to re-dress per track.